Daniel Nagy

Senior Software Engineer

Hi! I am Daniel.

I make games, interactive experiences, products, and everything in-between. I’ve been a developer for 9 years and currently working as a Senior Generalist Programmer at an AAA studio.

Check out my work below!

AAA / PC / Console / Solo

NDA Restricted

2024-Present
at Ubisoft

Multiplayer FPS

Senior Generalist Programmer
Unity Engine, C#

NDA Restricted

2023-2024
at Rockstar Games

Open World Multiplayer

AI / Animation Programmer
Rage Engine, C++

Rope City

2019-2020
Solo Project

Rope City

Art, Programming, Design
Unity Engine, C#, Blender

AR Inspector

2020-2022
at AerinX

AR Enterprise Application

Senior Software Engineer
Unity Engine, C#, WPF

Dread Nautical

2020
at Zen Studios

Dread Nautical

Gameplay Programmer
Unity Engine, C#

Circus Electrique

2020
at Zen Studios

Circus Electrique

Gameplay Programmer
Unreal Engine, C++

Web Slots

2022-2023
at Play’n’GO

Web-based Slot Games

Front-end developer
PixiJS, TypeScript, JavaScript

Project D

2024-Present
Solo Project – In Progress

Multiplayer Fighter Project

Art, Programming, Design
Unreal Engine, C++

Mobile / VR

Gummy Heroes

2019
at Invictus Games

Gummy Heroes

Programmer / Technical Arts
Unity Engine, C#

Give It Up! Bouncy

2020
at Invictus Games

Give It Up! Bouncy

Programmer / Technical Arts
Unity Engine, C#

Give It Up! 3

2019
at Invictus Games

Give It Up! 3

Programmer / Technical Arts
Unity Engine, C#

Malazard

2016
at Invictus Games

Malazard: TMOM

Gameplay Programmer
Unity Engine, C#