Unity Engine, C#, WPF
Senior Generalist Programmer
Responsibilities
• Researched and achieved enterprise-quality measurements.
• Developed several advanced device tracking algorithms.
• Creating basic functionality in Unity Engine, and building up the application and UI using the MVP model.
• Utilizing functional programming in order to achieve exceptional stability.
• Worked with multiple device specific SDKs during research.
• Built & Modified shaders in CG & ShaderLab to support AR.
• Validate our solutions in-person on aircrafts at the airport.

