Unity Engine, C#, Cg, Shaderlab
Gameplay Programmer / Technical Artist
Responsibilities
• Coded Gameplay Code in C# using Unity
• Handled server communication with Playfab API
• Created Technical Arts (Image Effects, VFX for skills and events w/ shaders)
• Optimized Build Size and Shaders for mobile.
• Login, Cloud save system
• Developed a live-servicable game database
• Was part of the level designer team

