Give It Up! Bouncy

The latest spin-off title for the brand “Give it Up”.

Developed at Invictus
Published by Leiting Games

Unity Engine, C#, Cg, Shaderlab
Gameplay Programmer / Technical Artist

Responsibilities

• Coded Gameplay Code in C# using Unity
• Handled server communication with Playfab API
• Created Technical Arts (Image Effects, VFX for skills and events w/ shaders)
• Optimized Build Size and Shaders for mobile.
• Login, Cloud save system
• Developed a live-servicable game database
• Was part of the level designer team