Rage Engine, C++, In-house tools
AI / Animation Programmer
Responsibilities
• Worked with the locomotion team to develop and improve everything related to character movement.
• Debugged and analyzed motion tree behaviours to improve performance and readability.
• Worked on the cover system, connecting gameplay with movement and animation states.
• Optimized, filtered and fine-tuned search trees and scoring systems for better and more efficient selections.
• Ensured seamless transitions between character movement modes (eg. standing, crouching, traversal and cover).
• Set up data for motion captured animation clips and pose blend trees based on them.